Paid Acquisition Priced Out of Reach
Paid user acquisition keeps getting costlier, especially for small studios.
Pay-per-view UGC for mobile games
Gameplay is already great short-form content. Pay creators and clippers on views, and spend less on ads that players skip. Rovalty takes no commission on what you pay creators.
Mobile Game cost calculator
Example rate. You set your own, and views aren't guaranteed.
Paid user acquisition keeps getting costlier, especially for small studios.
Players have learned to skip playable ads and fake gameplay.
Big gaming creators are often out of reach for an indie budget.
Marketplaces and networks often charge a percentage of what you spend on creators. Published fees run from 5% to 20%, as our comparisons show. Move the slider to see a year of them beside a flat Rovalty plan.
Cost of the tool over 12 months, not what you pay creators. At small budgets a percentage fee can cost less than a plan, and Rovalty has a free plan up to 10,000 tracked views.
Rewards scale with views, so you can start with a budget that suits your studio.
Real gameplay clips show exactly what players will get.
Smaller creators and fans can post too, and a clip can earn from any allowed platform.
Views add up as more creators join and post. Change the inputs to see how that could look for you over 90 days.
An example from the inputs above, starting with 20 creators posting 3 videos a week. It isn't a result or a promise. Real reach depends on your videos, and a budget or per-video cap can limit it.
Deploy
Upload funny fails, big wins and boss fights, or ask creators to record their own play.
Connect
Set a name or account mention as the caption detail, so viewers can find your game.
Automate
Approve clips that show the real game. Each video is read hourly at first, then daily.
Want more detail? See how Rovalty works, compare plans and pricing, or read about how views are verified.